Wednesday, 20 November 2019

spudge .850 November 20 2019

updates

bugfix: fix output format for filled pointer arrays
bugfix: fix unexpected output of animated font when not required
added __BASEFILE__ to predefined variable
bugfix: fixed assembler output of pointer arrays

library updates for sound, music, font animation, display list, graphics, logging and choosing options

Thursday, 28 March 2019

spudge .823 March 28 2019

spudge is now primarily developed on MacOS X - so it now works a little better on Mac.

bugfix: fix edge case handling for sound() with odd distortion values
bugfix: constant shift (2..7) of 2 byte into 1 byte now correctly uses both input bytes
bugfix: ensure libraries are loaded in the desired order
add open to run command when executing .xex after building on Mac OS X

library updates for sound, music, font animation

Wednesday, 29 August 2018

one year ago

August 29 2017 - begin planning the unnamed 8 bit language, the implementation began a few days later on September 1

it's been a year I guess it is finished and now's the time to really get into writing all those games on my list...

spudge .810 August 29 2018

a bugfix release (== optimisation bug)
spudge0810-2018-08-29.zip