Wednesday, 27 October 2021
Tuesday, 12 October 2021
It's all balls
After a break for a while I have decided on a change of perspective / objective for Wally’s Folly.
When the original spudge (implemented in perl) was about 90% complete I decided to reimplement it in Go - this version was about 60% complete when I completely lost any drive to continue. This was about a year ago (or was it 2?).
So after this hiatus I’ve decided to work with a more modern set of tools.
I’m currently trying out ruby & the DragonRuby toolkit.
I’m new to ruby… It’s always interesting to learn a new language.
It’s so much easier to make progress using modern tools :)
Here's a link to the first silly game
my 1st entry in the TeenyTiny DragonRuby MiniGameJam 2021
Wednesday, 20 November 2019
spudge .850 November 20 2019
updates
bugfix: fix output format for filled pointer arrays
bugfix: fix unexpected output of animated font when not required
added __BASEFILE__ to predefined variable
bugfix: fixed assembler output of pointer arrays
bugfix: fix unexpected output of animated font when not required
added __BASEFILE__ to predefined variable
bugfix: fixed assembler output of pointer arrays
library updates for sound, music, font animation, display list, graphics, logging and choosing options
Thursday, 28 March 2019
spudge .823 March 28 2019
spudge is now primarily developed on MacOS X - so it now works a little better on Mac.
bugfix: constant shift (2..7) of 2 byte into 1 byte now correctly uses both input bytes
bugfix: ensure libraries are loaded in the desired order
add open to run command when executing .xex after building on Mac OS X
library updates for sound, music, font animation
Thursday, 30 August 2018
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