Wally's Folly
It began as an adventure in retro programming now it's not quite so retro...
Friday 13 September 2024
Thursday 23 March 2023
Saturday 18 February 2023
What's that smell?
The first production of the new development team Andrew and Sophia
Find the food.
Avoid the plastic rubbish.
Wednesday 27 October 2021
Tuesday 12 October 2021
It's all balls
After a break for a while I have decided on a change of perspective / objective for Wally’s Folly.
When the original spudge (implemented in perl) was about 90% complete I decided to reimplement it in Go - this version was about 60% complete when I completely lost any drive to continue. This was about a year ago (or was it 2?).
So after this hiatus I’ve decided to work with a more modern set of tools.
I’m currently trying out ruby & the DragonRuby toolkit.
I’m new to ruby… It’s always interesting to learn a new language.
It’s so much easier to make progress using modern tools :)
Here's a link to the first silly game
my 1st entry in the TeenyTiny DragonRuby MiniGameJam 2021
Wednesday 20 November 2019
spudge .850 November 20 2019
updates
bugfix: fix unexpected output of animated font when not required
added __BASEFILE__ to predefined variable
bugfix: fixed assembler output of pointer arrays
Thursday 28 March 2019
spudge .823 March 28 2019
bugfix: constant shift (2..7) of 2 byte into 1 byte now correctly uses both input bytes
bugfix: ensure libraries are loaded in the desired order
add open to run command when executing .xex after building on Mac OS X