Friday 13 September 2024

Thursday 23 March 2023

blapper

Saturday 18 February 2023

What's that smell?

The first production of the new development team Andrew and Sophia

Find the food.

Avoid the plastic rubbish.

Wednesday 27 October 2021

fragments

my 1st typing game and my 2nd entry in the TeenyTiny DragonRuby MiniGameJam 2021


Tuesday 12 October 2021

It's all balls

After a break for a while I have decided on a change of perspective / objective for Wally’s Folly.

When the original spudge (implemented in perl) was about 90% complete I decided to reimplement it in Go - this version was about 60% complete when I completely lost any drive to continue. This was about a year ago (or was it 2?).

So after this hiatus I’ve decided to work with a more modern set of tools.

I’m currently trying out ruby & the DragonRuby toolkit.
I’m new to ruby… It’s always interesting to learn a new language.

It’s so much easier to make progress using modern tools :)

Here's a link to the first silly game

my 1st entry in the TeenyTiny DragonRuby MiniGameJam 2021


Wednesday 20 November 2019

spudge .850 November 20 2019

updates

bugfix: fix output format for filled pointer arrays
bugfix: fix unexpected output of animated font when not required
added __BASEFILE__ to predefined variable
bugfix: fixed assembler output of pointer arrays

library updates for sound, music, font animation, display list, graphics, logging and choosing options

Thursday 28 March 2019

spudge .823 March 28 2019

spudge is now primarily developed on MacOS X - so it now works a little better on Mac.

bugfix: fix edge case handling for sound() with odd distortion values
bugfix: constant shift (2..7) of 2 byte into 1 byte now correctly uses both input bytes
bugfix: ensure libraries are loaded in the desired order
add open to run command when executing .xex after building on Mac OS X

library updates for sound, music, font animation