Thursday, 30 August 2018
Wednesday, 29 August 2018
one year ago
August 29 2017 - begin planning the unnamed 8 bit language, the implementation began a few days later on September 1
it's been a year I guess it is finished and now's the time to really get into writing all those games on my list...
it's been a year I guess it is finished and now's the time to really get into writing all those games on my list...
Thursday, 9 August 2018
glyphy (August 2018)
editing and animating fonts
glyphy.zip
- generally expected to be used under emulation (Altirra for me)
- mapping the mouse to paddles 2 and 3 is assumed (may need to temporarily un-map other joystick and mouse devices when using this)
- a host directory mapped as hard drives H1: and H6: is required to load / save / export data to host directory
- can export spudge code for the font and animation data for use in other spudge programs
- the filenames used are fixed so some file manipulations will be required at the host level
- edited font and animations loaded from and saved to H1:glyphy.f8
- export data is written to H6:glyphyex.spg
- another user defined font will be loaded from H1:userfont.f8 (to allow some level of copying between user edited fonts)
spudge August 9 2018 release
this one has a couple of code generation bug fixes, a couple of language improvements (can use pointer as loop variable, improved support for pointer arrays, allowAuto keyword) but is mostly about library improvements
libPMG.spudge
a simple player / missile interface
libMouse.spudge
mouse pointer support, really only designed for use in emulators as it reads paddle positions rather than trying to support a real mouse
libFontAnimation.spudge
font animation
libPMG.spudge
a simple player / missile interface
libMouse.spudge
mouse pointer support, really only designed for use in emulators as it reads paddle positions rather than trying to support a real mouse
libFontAnimation.spudge
font animation
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