toolchain
The first step for each platform is to identify the tools required to produce the programs.
- An assembler and/or compiler (and related tools) to convert the program source into an executable program.
- An emulator to run the program (I don't currently have access to any of the real hardware, hopefully I will manage to run some of the code on real hardware at some stage)
test / demo program
Create a small sample program to test the toolchain and experiment with the platform capabilities.
create game
After creating a test program for each platform go back and actually create a game on each platform.
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