; colours.spudge
proc spudge() {
repeat {
colbk = vcount <<< 1
}
}
or make it move...
; moving colours with a VBI
; coloursMove.spudge
proc spudge() {
; install interrupt to scroll the rainbow
replaceDeferredVBI(rainbowVBI)
repeat {
wsync = 0
colbk = rainbow + (vcount <<< 1)
}
; flip the VBI back to where it was
restoreDeferredVBI()
}
; a simple VBI to scroll the rainbow
byte rainbow
proc rainbowVBI() vbi {
if !(%11 & jiffy) { ; scroll every 4th frame
rainbow += 1
}
exitVerticalBlank ; special VBI exit
}
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