Friday, 13 September 2024
Thursday, 23 March 2023
Saturday, 18 February 2023
What's that smell?
The first production of the new development team Andrew and Sophia
Find the food.
Avoid the plastic rubbish.
Wednesday, 27 October 2021
Tuesday, 12 October 2021
It's all balls
After a break for a while I have decided on a change of perspective / objective for Wally’s Folly.
When the original spudge (implemented in perl) was about 90% complete I decided to reimplement it in Go - this version was about 60% complete when I completely lost any drive to continue. This was about a year ago (or was it 2?).
So after this hiatus I’ve decided to work with a more modern set of tools.
I’m currently trying out ruby & the DragonRuby toolkit.
I’m new to ruby… It’s always interesting to learn a new language.
It’s so much easier to make progress using modern tools :)
Here's a link to the first silly game
my 1st entry in the TeenyTiny DragonRuby MiniGameJam 2021
Wednesday, 20 November 2019
spudge .850 November 20 2019
updates
bugfix: fix output format for filled pointer arrays
bugfix: fix unexpected output of animated font when not required
added __BASEFILE__ to predefined variable
bugfix: fixed assembler output of pointer arrays
bugfix: fix unexpected output of animated font when not required
added __BASEFILE__ to predefined variable
bugfix: fixed assembler output of pointer arrays
library updates for sound, music, font animation, display list, graphics, logging and choosing options
Thursday, 28 March 2019
spudge .823 March 28 2019
spudge is now primarily developed on MacOS X - so it now works a little better on Mac.
bugfix: constant shift (2..7) of 2 byte into 1 byte now correctly uses both input bytes
bugfix: ensure libraries are loaded in the desired order
add open to run command when executing .xex after building on Mac OS X
library updates for sound, music, font animation
Thursday, 30 August 2018
Wednesday, 29 August 2018
one year ago
August 29 2017 - begin planning the unnamed 8 bit language, the implementation began a few days later on September 1
it's been a year I guess it is finished and now's the time to really get into writing all those games on my list...
it's been a year I guess it is finished and now's the time to really get into writing all those games on my list...
Thursday, 9 August 2018
glyphy (August 2018)
editing and animating fonts
glyphy.zip
- generally expected to be used under emulation (Altirra for me)
- mapping the mouse to paddles 2 and 3 is assumed (may need to temporarily un-map other joystick and mouse devices when using this)
- a host directory mapped as hard drives H1: and H6: is required to load / save / export data to host directory
- can export spudge code for the font and animation data for use in other spudge programs
- the filenames used are fixed so some file manipulations will be required at the host level
- edited font and animations loaded from and saved to H1:glyphy.f8
- export data is written to H6:glyphyex.spg
- another user defined font will be loaded from H1:userfont.f8 (to allow some level of copying between user edited fonts)
spudge August 9 2018 release
this one has a couple of code generation bug fixes, a couple of language improvements (can use pointer as loop variable, improved support for pointer arrays, allowAuto keyword) but is mostly about library improvements
libPMG.spudge
a simple player / missile interface
libMouse.spudge
mouse pointer support, really only designed for use in emulators as it reads paddle positions rather than trying to support a real mouse
libFontAnimation.spudge
font animation
libPMG.spudge
a simple player / missile interface
libMouse.spudge
mouse pointer support, really only designed for use in emulators as it reads paddle positions rather than trying to support a real mouse
libFontAnimation.spudge
font animation
Wednesday, 13 June 2018
spudge release 3
This one is mostly about the libraries + the card keyword has been removed
spudge0788-2018-06-13.zip
spudge0788-2018-06-13.zip
Tuesday, 5 June 2018
spudge release 2
Almost as soon as I started using spudge after the initial release I came across an expression evaluation bug, fixed that then found another :)
here's a slightly better version spudge0778-2018-06-05.zip
here's a slightly better version spudge0778-2018-06-05.zip
Wednesday, 30 May 2018
the Atari colours
; simple static colours
; colours.spudge
proc spudge() {
repeat {
colbk = vcount <<< 1
}
}
or make it move...
; moving colours with a VBI
; coloursMove.spudge
proc spudge() {
; install interrupt to scroll the rainbow
replaceDeferredVBI(rainbowVBI)
repeat {
wsync = 0
colbk = rainbow + (vcount <<< 1)
}
; flip the VBI back to where it was
restoreDeferredVBI()
}
; a simple VBI to scroll the rainbow
byte rainbow
proc rainbowVBI() vbi {
if !(%11 & jiffy) { ; scroll every 4th frame
rainbow += 1
}
exitVerticalBlank ; special VBI exit
}
; colours.spudge
proc spudge() {
repeat {
colbk = vcount <<< 1
}
}
or make it move...
; moving colours with a VBI
; coloursMove.spudge
proc spudge() {
; install interrupt to scroll the rainbow
replaceDeferredVBI(rainbowVBI)
repeat {
wsync = 0
colbk = rainbow + (vcount <<< 1)
}
; flip the VBI back to where it was
restoreDeferredVBI()
}
; a simple VBI to scroll the rainbow
byte rainbow
proc rainbowVBI() vbi {
if !(%11 & jiffy) { ; scroll every 4th frame
rainbow += 1
}
exitVerticalBlank ; special VBI exit
}
spudge initial release (0.767)
it's finally here!
the first public release of spudge a new Atari 8 bit programming language
see the previous spudge pre-announcement for the 'rationale' for behind this
here's a zip containing the current (alpha) version along with some documentation and example code
spudge0767-2018-05-30.zip
It has mostly been developed on Windows, but it should run on Linux and Mac OS X too.
how to install
1) unpack the archive as the spudge directory in your home directory
2) copy (from the spudge/bin directory) the spudge.bat (for Windows) or spudge (MacOSX, Linux) file somewhere on your PATH and make executable
(chmod +x on MacOSX, Linux)
perl 5
spudge requires perl 5, install it if required
on Windows 10 I use Strawberry Perl (5.26 http://strawberryperl.com)
on Linux and MacOS X it's probably already there
any recent version (5.18.2 and 5.26 tested) will probably be OK
MADS
spudge uses mads to assemble the assembler code
install somewhere on your PATH
http://mads.atari8.info/
how to run
1) open a command shell in your source directory
2) spudge -h
here is a tests directory in the spudge installation which may be a good place to start
spudge -c hello-world.spudge
the first public release of spudge a new Atari 8 bit programming language
see the previous spudge pre-announcement for the 'rationale' for behind this
here's a zip containing the current (alpha) version along with some documentation and example code
spudge0767-2018-05-30.zip
It has mostly been developed on Windows, but it should run on Linux and Mac OS X too.
how to install
1) unpack the archive as the spudge directory in your home directory
2) copy (from the spudge/bin directory) the spudge.bat (for Windows) or spudge (MacOSX, Linux) file somewhere on your PATH and make executable
(chmod +x on MacOSX, Linux)
perl 5
spudge requires perl 5, install it if required
on Windows 10 I use Strawberry Perl (5.26 http://strawberryperl.com)
on Linux and MacOS X it's probably already there
any recent version (5.18.2 and 5.26 tested) will probably be OK
MADS
spudge uses mads to assemble the assembler code
install somewhere on your PATH
http://mads.atari8.info/
how to run
1) open a command shell in your source directory
2) spudge -h
here is a tests directory in the spudge installation which may be a good place to start
spudge -c hello-world.spudge
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