Saturday 27 August 2016

planned path through this foolishness

toolchain

The first step for each platform is to identify the tools required to produce the programs.
  1. An assembler and/or compiler (and related tools) to convert the program source into an executable program.
  2. An emulator to run the program (I don't currently have access to any of the real hardware, hopefully I will manage to run some of the code on real hardware at some stage)

test / demo program

Create a small sample program to test the toolchain and experiment with the platform capabilities.

create game

After creating a test program for each platform go back and actually create a game on each platform.

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